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2008-4-3 06:08 PM#1
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2008-4-3 06:11 PM#2
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pokemoncvblwk
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2008-4-3 06:14 PM#3
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2008-4-3 06:28 PM#4
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pokemoncvblwk
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2008-4-3 06:33 PM#5
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2008-4-3 06:41 PM#6
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pokemoncvblwk
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2008-4-3 06:46 PM#7
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2008-4-3 06:49 PM#8
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tc19930815
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2008-4-3 06:52 PM#9
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2008-4-3 06:53 PM#10
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pokemoncvblwk
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2008-4-3 06:56 PM#11
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2008-4-3 07:01 PM#12
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tc19930815
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TIM
2008-4-3 07:02 PM#13
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ËÝwhere¥i¥Hsee¨ìset list???
Google it.




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2008-4-3 07:03 PM#14
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pokemoncvblwk
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2008-4-3 07:05 PM#15
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digimon
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EX DF=Digimon Frontiers
2008-4-3 07:48 PM#16
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pokemoncvblwk
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2008-4-3 08:02 PM#17
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cards

this web can check the cards
http://pokemon.marriland.com/index.php

but no photo.........
2008-4-3 08:03 PM#18
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digimon
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QUOTE:
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[ ¥»©«³Ì«á¥Ñ digimon ©ó 2008-4-3 08:11 PM ½s¿è ]






EX DF=Digimon Frontiers
2008-4-3 08:09 PM#19
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petertclo
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Copied the translations...

Luckily Google has cached pages, so I put them here.



DP5: Temple of Anger, Cry from the Mysterious Translations and Scans
To link to a card's translation and scan, copy the link of the card's name (such as right clicking the link and clicking "Copy link's location"). Click the thumbnails to the right of each translation for larger scans. Please do not copy and paste these translations in mass quantities - link to them.


--------------------------------------------------------------------------------

Main Set Translations


Oddish LV.7 ¡V Grass ¡V HP40
Basic Pokemon

Stun Spore: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Blot: 10 damage. Remove 1 damage counter from Oddish.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


--------------------------------------------------------------------------------

Gloom LV.22 ¡V Grass ¡V HP70
Stage 1 ¡V Evolves from Oddish

Sleep Powder: 20 damage. The Defending Pokemon is now Asleep.
Frustration: Does 30 damage to 1 of your opponent's Pokemon that doesn't have any damage counters on it.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


--------------------------------------------------------------------------------

Vileplume LV.41 ¡V Grass ¡V HP120
Stage 2 ¡V Evolves from Gloom

Poke-Power: Energy Reaction
You can use this Power once during your turn, when you attach a Grass Energy or a Psychic Energy from your hand to this Pokemon. Choose 1 of your opponent's Active Pokemon, and if you attached a Grass Energy that Pokemon is now Asleep, if you attached a Psychic Energy that Pokemon is now Poisoned. This Power can't be used if this Pokemon is affected by a Special Condition or if Energy is attached as an effect of an attack or a Poke-Power.

Wounding Pollen: 60 damage. Flip a coin, if heads your opponent can't play any Trainers, Supporters, or Stadiums from his or her hand during your opponent's next turn.

Weakness: Psychic (+30)
Resistance: none
Retreat: 2


--------------------------------------------------------------------------------

Bellsprout LV.5 ¡V Grass ¡V HP50
Basic Pokemon

Vine Bind: Flip a coin, if heads the Defending Pokemon can't use any Poke-Powers during your opponent's next turn.
Weak Tackle: 20 damage. Bellsprout does 10 damage to itself.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


--------------------------------------------------------------------------------

Weepinbell LV.23 ¡V Grass ¡V HP80
Stage 1 ¡V Evolves from Bellsprout

Poison Powder: 10 damage. The Defending Pokemon is now Poisoned.
Razor Leaf: 40 damage.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


--------------------------------------------------------------------------------

Victreebel LV.40 ¡V Grass ¡V HP120
Stage 2 ¡V Evolves from Weepinbell

[.] Burning Scent: The Defending Pokemon is now Poisoned and Burned. Before inflicting Poison and Burn, you may choose 1 of the opponent's Benched Pokemon and switch it with the Active Pokemon (the newly switched-in Pokemon is now Poisoned and Burned).
Energy Solvent: 60 damage. At the end of your opponent's next turn, discard 1 Energy attached to the Defending Pokemon.

Weakness: Fire (+30)
Resistance: none
Retreat: 3


--------------------------------------------------------------------------------

Bellossom LV.38 ¡V Grass ¡V HP100
Stage 2 ¡V Evolves from Gloom

Parallel Gain: 30 damage. Remove 1 damage counter from each of your Pokemon.
Blend Pollen: 40 damage. This attack does an additional 20 damage for each of your Vileplume and Bellossom in play. Flip a coin, if heads the Defending Pokemon is now Burned.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 1


--------------------------------------------------------------------------------

Ledyba LV.12 ¡V Grass ¡V HP50
Basic Pokemon

Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.
Double Edge: 30 damage. Ledyba does 10 damage to itself.

Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 1


--------------------------------------------------------------------------------

Ledian LV.39 ¡V Grass ¡V HP80
Stage 1 ¡V Evolves from Ledyba

Comet Punch: Flip 4 coins, this attack does 20 damage times the number of heads.
Baton Pass: 50 damage. You may switch Ledian with one of your Benched Pokemon. If you do, choose any number of Energy attached to Ledian and attach them to the new Active Pokemon.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1


--------------------------------------------------------------------------------

Yanma LV.13 ¡V Grass ¡V HP70
Basic Pokemon

U-turn: 10 damage. Switch Yanma with one of your Benched Pokemon.
Agility: 20 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Yanma during your opponent's next turn.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


--------------------------------------------------------------------------------

Pineco LV.11 ¡V Grass ¡V HP50
Basic Pokemon

Tackle: 10 damage.
Self Destruct: 40 damage. Pineco does 50 damage to itself. This attack also does 10 damage to all of both players' Benched Pokemon.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


--------------------------------------------------------------------------------

Nincada LV.10 ¡V Grass ¡V HP40
Basic Pokemon

Scratch: 10 damage.
Big Bite: The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


--------------------------------------------------------------------------------

Ninjask LV.42 ¡V Grass ¡V HP80
Stage 1 ¡V Evolves from Nincada

Poke-Power: Shed Shell
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Choose a Shedinja card from either your hand or discard pile and play it on your Bench as a Basic Pokemon. This Power can't be used if your Bench is full.

Chip Off: 30 damage. If your opponent has 6 or more cards in his or her hand, discard cards without looking until there are 5 cards in his or her hand.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 0


--------------------------------------------------------------------------------

Shedinja LV.34 ¡V Grass ¡V HP60
Stage 1 ¡V Evolves from Nincada

Poke-Power: Spite
You can use this Power once during your opponent's turn, when this Pokemon's HP is reduced to 0 by an attack. Place 4 damage counters on the attacking Pokemon and on each of your opponent's Pokemon that has the same name as the attacking Pokemon.

Confusing Curse: Place 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.

Weakness: none
Resistance: none
Retreat: 0


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Lileep LV.27 ¡V Grass ¡V HP80
Stage 1 ¡V Evolves from Root Fossil

Surprise: 20 damage. Choose 1 card from your opponent's hand without looking. Then, look at the card you chose, and have your opponent return it to his or her deck and shuffle the deck.
Absorb: 30 damage. Remove 2 damage counters from Lileep.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


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Cradily LV.49 ¡V Grass ¡V HP120
Stage 2 ¡V Evolves from Lileep

Drain-drain: 30 damage. If the Defending Pokemon's HP is reduced to 0 by this attack, remove all damage counters from Cradily. Before doing damage, you may choose 1 of the opponent's Benched Pokemon and switch it with the Active Pokemon (do the damage to the newly switched-in Pokemon).
Acid: 50 damage. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Fire (+30)
Resistance: none
Retreat: 3


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Yanmega LV.47 ¡V Grass ¡V HP90
Stage 1 ¡V Evolves from Yanma

[.] Shockwave: 10 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Chase Turn: 60 damage. If the Defending Pokemon already has at least 2 damage counters on it when you attack, this attack does an additional 20 damage, and switch Yanmega with one of your Benched Pokemon.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0


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Houndoom LV.45 ¡V Fire ¡V HP80
Stage 1 ¡V Evolves from Houndour

Poke-Body: Vengeful Fang
If you have fewer Pokemon on your Bench than your opponent, any damage done by this Pokemon's attacks to any Active Pokemon is increased by 40.

Cauterize: 20 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Burned.
Crimson Flames: 60 damage. Flip a coin, if tails discard 2 Fire Energy attached to Houndoom.

Weakness: Water (+20)
Resistance: none
Retreat: 1


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Numel LV.16 ¡V Fire ¡V HP60
Basic Pokemon

Rollout: 10 damage.
Scorch: 30 damage. Flip a coin, if heads the Defending Pokemon is now Burned.

Weakness: Water (+10)
Resistance: none
Retreat: 2


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Camerupt LV.41 ¡V Fire ¡V HP100
Stage 1 ¡V Evolves from Numel

Eruption: 30 damage. Each player discards 1 card from the top of his or her deck. This attack does an additional 30 damage for each Energy card that's discarded in this way.
Take-down: 80 damage. Camerupt does 20 damage to itself.

Weakness: Water (+20)
Resistance: none
Retreat: 3


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Torkoal LV.32 ¡V Fire ¡V HP80
Basic Pokemon

Poke-Body: White Smoke
As long as this Pokemon is your Active Pokemon, prevent all effects of attacks, including damage, done to your Benched Pokemon by your opponent's attacks.

Black Soot: 30 damage. Flip a coin, if heads the Defending Pokemon is now Burned and Paralyzed.

Weakness: Water (+20)
Resistance: none
Retreat: 2


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Castform (Sunny) LV.35 ¡V Fire ¡V HP70
Basic Pokemon

Poke-Power: Temperamental
You can use this Power once during your turn. Search your deck for 1 Castform card and switch it with this Pokemon (attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the switched-in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Temperamental Poke-Power during your turn.

Ember: 40 damage. Discard 1 Fire Energy attached to Castform.

Weakness: Water (+10)
Resistance: none
Retreat: 1


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Heatran LV.47 ¡V Fire ¡V HP100
Basic Pokemon

Poke-Power: Flash Fire
You can use this Power once during your turn. Choose 1 Fire Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Magma Storm: 40 damage. You may discard any number of Basic Energy attached to Heatran. If you do, do an additional 20 damage for each Energy card you discarded.

Weakness: Water (x2)
Resistance: none
Retreat: 4


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Poliwag LV.5 ¡V Water ¡V HP40
Basic Pokemon

Tackle: 10 damage
Spin: Flip a coin, if heads the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


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Poliwhirl LV.28 ¡V Water ¡V HP80
Stage 1 ¡V Evolves from Poliwag

Slap: 20 damage
Bubble Beam: 40 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


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Poliwrath LV.46 ¡V Water ¡V HP130
Stage 2 ¡V Evolves from Poliwhirl

Focus Punch: 60 damage. If Poliwrath was damaged by an attack on your opponent's last turn, this attack fails.
Submission: 90 damage. Poliwrath does 20 damage to itself.

Weakness: Lightning (+30)
Resistance: none
Retreat: 2


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Tentacool LV.16 ¡V Water ¡V HP50
Basic Pokemon

Crystal Barrier: Flip a coin, if heads prevent all effects of attacks, including damage, done to Tentacool during your opponent's next turn.
Mysterious Beam: Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


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Tentacruel LV.37 ¡V Water ¡V HP90
Stage 1 ¡V evolves from Tentacool

[.] Tentacle Tease: Choose up to 2 Energy cards from your opponent's discard pile, and attach them to your opponent's Pokemon in any way you like. Then, do 20 damage to each of your opponent's Pokemon that had Energy attached, for each Energy card you attached.
Dangerous Toxin: 60 damage. If Tentacruel has fewer Energy cards attached to it than the Defending Pokemon, the Defending Pokemon is now Poisoned and Paralyzed.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


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Horsea LV.8 ¡V Water ¡V HP50
Basic Pokemon

Smokescreen: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the attack fails.
Reverse Stream: 10 damage. Switch Horsea with one of your Benched Pokemon.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


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Seadra LV.35 ¡V Water ¡V HP80
Stage 1 ¡V Evolves from Horsea

Aqua Pump: 30 damage. You may discard up to 2 Water Energy from your hand. If you do, this attack does an additional 10 damage for each Energy card discarded in this way.
Waterfall: 50 damage.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


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Staryu LV.14 ¡V Water ¡V HP50
Basic Pokemon

Recover: Discard 1 Energy attached to Staryu and remove 3 damage counters from Staryu.
Spinning Attack: 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


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Starmie LV.39 ¡V Water ¡V HP80
Stage 1 ¡V Evolves from Staryu

Star Boomerang: 30 damage. You may return Starmie and all cards attached to it to your hand.
Core Flash: Does 50 damage to 1 of your opponent's Pokemon that has any Poke-Powers or Poke-Bodies.

Weakness: Lightning (+20)
Resistance: none
Retreat: 0


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Chinchou LV.15 ¡V Water ¡V HP60
Basic Pokemon

Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.
Splash: 10 damage.

Weakness: Grass (+10)
Resistance: none
Retreat: 2


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Lanturn LV.39 ¡V Water ¡V HP90
Stage 1 ¡V Evolves from Chinchou

Wild Current: 20 damage. Move 1 Energy attached to the Defending Pokemon to one of your opponent's other Pokemon. (If your opponent only has 1 Pokemon in play, ignore this effect.)
Confuse Ray: 40 damage. The Defending Pokemon is now Confused.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


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Politoed LV.49 ¡V Water ¡V HP120
Stage 2 ¡V Evolves from Poliwhirl

Poke-Body: Signs of Energy
If you have Poliwag, Poliwhirl, and Poliwrath in play, each of your Poliwag, Poliwhirl, and Ploiwrath's attacks does an additional 60 damage to any Active Pokemon.

Frog Hop: 40 damage. Flip a coin, if heads this attack does an additional 40 damage.

Weakness: Grass (+30)
Resistance: none
Retreat: 1


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Swinub LV.13 ¡V Water ¡V HP60
Basic Pokemon

Sniff Out: Flip a coin, if heads show 1 card from your discard pile to your opponent, and put it in your hand.
Knock Down: 30 damage.

Weakness: Steel (+10)
Resistance: Lightning (-20)
Retreat: 2


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Piloswine LV.35 ¡V Water ¡V HP100
Stage 1 ¡V Evolves from Swinub

Charging Take-down: 30 damage. You may do an additional 30 damage. If you do, Piloswine does 30 damage to itself.
Icy Wind: 60 damage. The Defending Pokemon is now Asleep.

Weakness: Steel (+20)
Resistance: Lightning (-20)
Retreat: 3


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Kingdra LV.52 ¡V Water ¡V HP130
Stage 2 ¡V Evolves from Seadra

[.] Aqua Stream: Choose any number of Water Energy in your discard pile, show them to your opponent, and do 10 damage for each Energy card. Then, return those Energy to your deck and shuffle your deck.
Dragon Pump: 40 damage. You may discard 2 cards from your hand. If you do, this attack does an additional 20 damage and does 20 damage to 1 of your opponent's Benched Pokemon.

Weakness: Lightning (+30)
Resistance: none
Retreat: 1


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Corphish LV.6 ¡V Water ¡V HP50
Basic Pokemon

Knock Off: Flip a coin, if heads discard 1 card from your opponent's hand without looking.
Vicegrip: 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


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Crawdaunt LV.32 ¡V Water ¡V HP90
Stage 1 ¡V Evolves from Corphish

Pincer Rush: Flip a coin, if heads return the Defending Pokemon and all cards attached to it to your opponent's hand.
Reinforced Pincer: 50 damage. If Crawdaunt has a Technical Machine attached to it, this attack does an additional 30 damage.

Weakness: Lightning (+20)
Resistance: Psychic (-20)
Retreat: 2


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Castform (Rainy) LV.35 ¡V Colorless ¡V HP70
Basic Pokemon

Poke-Power: Temperamental
You can use this Power once during your turn. Search your deck for 1 Castform card and switch it with this Pokemon (attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the switched-in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Temperamental Poke-Power during your turn.

Water Pulse: 30 damage. The Defending Pokemon is now Asleep.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


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Castform (Snow Cloud) LV.35 ¡V Colorless ¡V HP70
Basic Pokemon

Poke-Power: Temperamental
You can use this Power once during your turn. Search your deck for 1 Castform card and switch it with this Pokemon (attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the switched-in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Temperamental Poke-Power during your turn.

Hail: Does 10 damage to each of your opponent's Pokemon.

Weakness: Steel (+10)
Resistance: none
Retreat: 1


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Regice LV.43 ¡V Water ¡V HP90
Basic Pokmon

Poke-Power: Regi Move
You can use this Power once during your turn. Discard 2 cards from your hand. Then, choose 1 of your opponent's Active, Unevolved Pokemon and switch it with 1 of his or her Benched Pokemon. (Your opponent chooses the Benched Pokemon to switch. This Power can't be used if this Pokemon is affected by a Special Condition.

Ice Reflector: 50 damage. If Regice was damaged by an attack during your opponent's previous turn, the Defending Pokemon is now Paralyzed.

Weakness: Steel (x2)
Resistance: none
Retreat: 3


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Kyogre LV.47 ¡V Water ¡V HP100
Basic Pokemon

[.] Drizzle: Attach up to 2 Basic Water Energy cards from your hand to 1 of your Pokemon.
High Tide: 60 damage. Discard 2 Water Energy attached to Kyogre and do 20 damage to each of your opponent's Benched Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


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Mamoswine LV.54 ¡V Water ¡V HP140
Stage 2 ¡V Evolves from Piloswine

Ice Fang: 40 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed and discard 1 Energy attached to the Defending Pokemon.
Push Through: 60 damage. You may do an additional 40 damage and do 40 damage to 1 of your opponent's Benched Pokemon. If you do, Mamoswine does 40 damage to itself.

Weakness: Steel (+40)
Resistance: Lightning (-20)
Retreat: 4


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Froslass LV.46 ¡V Water ¡V HP90
Stage 1 ¡V Evolves from Snorunt

Destiny Bond: Discard 1 Psychic Energy attached to Froslass. During your opponent's next turn, if Froslass' HP is reduced to 0 by an attack, the attacking Pokemon is Knocked Out.
Icy Breath: 40 damage. The Defending Pokemon is now Asleep. Place 1 damage counter on each of your opponent's Benched Pokemon.

Weakness: Steel (+20)
Resistance: none
Retreat: 1


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Chinchou LV.13 ¡V Lightning ¡V HP50
Basic Pokemon

Razor Fin: 10 damage.
Aqua Spark: 20 damage. If Chinchou has any Water Energy attached to it, this attack does an additional 10 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


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Lanturn LV.43 ¡V Lightning ¡V HP90
Stage 1 ¡V Evolves from Chinchou

Energy Split: Does 30 damage to each of your opponent's Pokemon that has any Energy attached to it.
Aqua Bolt: Does 60 damage plus an additional 10 damage for each Water Energy attached to Lanturn.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


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Luxray LV.51 ¡V Lightning ¡V HP120
Stage 2 ¡V Evolves from Luxio

Poke-Body: Rivalry
If your opponent has any Pokemon LV.X in play, all of this Pokemon's attacks do an additional 50 damage to any Active Pokemon.

Plasma: 40 damage. Attach 1 Lightning Energy card from your discard pile to Luxray.
Shock Bolt: 100 damage. Discard all Lightning Energy attached to Luxray.

Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 0


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Cubone LV.16 ¡V Fighting ¡V HP60
Basic Pokemon

Headbutt: 10 damage.
Bonemerang: Flip 2 coins, this attack does 20 damage times the number of heads.

Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1


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Marowak LV.30 ¡V Fighting ¡V HP90
Stage 1 ¡V Evolves from Cubone

Heavy Bone: 40 damage. Flip a coin, if tails Marowak can't use Heavy Bone during your next turn.
Bone Rush: Flip a coin until you get tails. This attack does 50 damage times the number of heads.

Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 2


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Hitmonlee LV.24 ¡V Fighting ¡V HP80
Basic Pokemon

Gutsy Kick: 30 damage. If Hitmonlee is Evolved from Tyrogue, you may do this damage to 1 of your opponent's Benched Pokemon instead of the Active Pokemon.
Mega Kick: 60 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Hitmonchan LV.27 ¡V Fighting ¡V HP70
Basic Pokemon

Counter Punch: If Hitmonchan is damaged by an attack during your opponent's next turn, place 4 damage counters on the attacking Pokemon (even if Hitmonchan's HP is reduced to 0, this effect still works).
Gutsy Jab: 30 damage. If Hitmonchan is Evolved from Tyrogue, this attack's base damage is 60 instead of 30.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Gligar LV.19 ¡V Fighting ¡V HP60
Basic Pokemon

[.] Light Poison: 10 damage. Flip a coin, if tails this attack fails. If heads, the Defending Pokemon is now Poisoned.
Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Water (+10)
Resistance: Fighting (-20)
Retreat: 1


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Tyrogue LV.10 ¡V Fighting ¡V HP60
Basic Pokemon

Poke-Power: Baby Evolution
You can use this Power once during your turn. Play a Hitmonlee, Hitmonchan, or Hitmontop card on top of this Pokemon, Evolving this Pokemon. When you do, remove all damage counters from this Pokemon.

Gutsy Charge: 10 damage. If the Defending Pokemon is Evolved, this attack does an additional 20 damage and Tyrogue does 10 damage to itself.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Hitmontop LV.25 ¡V Fighting ¡V HP80
Basic Pokemon

Triple Kick: Flip 3 coins, this attack does 20 damage times the number of heads.
Gutsy Spin: 50 damage. If Hitmontop is Evolved from Tyrogue, you may switch Hitmontop with one of your Benched Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Nosepass LV.15 ¡V Fighting ¡V HP70
Basic Pokemon

Sharpen: 10 damage.
Nose Smack: 20 damage. If you have Probopass on your Bench, this attack does an additional 20 damage.

Weakness: Water (+20)
Resistance: none
Retreat: 1


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Anorith LV.29 ¡V Fighting ¡V HP80
Stage 1 ¡V Evolves from Claw Fossil

Guard Claw: 20 damage. During your opponent's next turn, any damage done to Anorith by attacks is reduced by 20.
X-scissor: 30 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


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Armaldo LV.52 ¡V Fighting ¡V HP140
Stage 2 ¡V Evolves from Anorith

Poke-Body: Fossil Armor
If damage done to this Pokemon by an attack is 60 or less, this Pokemon takes no damage.

Crush Claw: 60 damage. On your next turn, any damage done to the Defending Pokemon by attacks is increased by 40.

Weakness: Grass (+30)
Resistance: none
Retreat: 2


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Regirock LV.51 ¡V Fighting ¡V HP90
Basic Pokemon

Poke-Power: Regi Cycle
You can use this Power once during your turn, if you have Fighting Energy in your discard pile. Discard 2 cards from your hand. Then, attach 1 Fighting Energy card from your discard pile to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Stone Edge: 40 damage. Flip a coin, if heads this attack does an additional 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 3


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Groudon LV.45 ¡V Fighting ¡V HP100
Basic Pokemon

[.] Drought: Attach up to 2 Basic Fighting Energy from your hand to 1 of your Pokemon.
Huge Quake: 100 damage. Discard 2 Fighting Energy attached to Groudon and do 10 damage to each of your Benched Pokemon.

Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 3


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Rhyperior LV.X ¡V Fighting ¡V HP170
Level Up

[.] Hard Crush: Discard 5 cards from the top of your deck. This attack does 50 damage for each Energy discarded in this way.
Toss Up: 60 damage. Remove all Fighting Energy from your discard pile, show them to your opponent, and return them to your deck. Shuffle your deck afterward.

Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4


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Gliscor LV.42 ¡V Fighting ¡V HP80
Stage 1 ¡V Evolves from Gligar

[.] Burning Poison: Choose either Poisoned or Burned, and the Defending Pokemon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand.
Chase: 40 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 40 damage.

Weakness: Water (+20)
Resistance: Fighting (-20)
Retreat: 1


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Probopass LV.46 ¡V Fighting ¡V HP90
Stage 1 ¡V Evolves from Nosepass

Poke-Body: Metal Coat
Damage done to this Pokemon by your opponent's attacks is reduced by 10 for each Metal Energy attached to this Pokemon. Metal Energy after the second doesn't count.

Metal Bomber: 60 damage. Choose a number of Pokemon on your opponent's Bench equal to the number of Metal Energy cards attached to Probopass. This attack also does 20 damage to each of the chosen Pokemon. (Even if you choose the same Pokemon multiple times, it only takes 20 damage.)

Weakness: Water (+20)
Resistance: none
Retreat: 3


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Oddish LV.7 ¡V Psychic ¡V HP50
Basic Pokemon

Poison Powder: Flip a coin, if heads the Defending Pokemon is now Poisoned.
Ram: 20 damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Gloom LV.24 ¡V Psychic ¡V HP80
Stage 1 ¡V Evolves from Oddish

[.] Fade to Dusk: Remove 2 damage counters from Gloom. Gloom is now Asleep.
Foul Nectar: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


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Exeggcute LV.11 ¡V Psychic ¡V HP50
Basic Pokemon

Call For Family: Search your deck for up to 2 in any combination of Grass-type Basic Pokemon and Psychic-type Basic Pokemon, and play them on your Bench. Shuffle your deck afterward.
Hypnosis: 10 damage. The Defending Pokemon is now Asleep.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Exeggutor LV.43 ¡V Psychic ¡V HP80
Stage 1 ¡V Evolves from Exeggcute

[.] Psychic Strategy: Each player counts the number of cards in the opponent's hand, then returns his or her hand to his or her deck and shuffles it. Then, each player draws cards from his or her deck up to the number of cards that were in the opponent's hand (you draw your cards first).
Barrage Rush: You may discard any number of your Energy in play. Flip a coin for each Energy card that's discarded in this way, and this attack does 50 damage times the number of heads.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Unown J LV.12 ¡V Psychic ¡V HP50
Basic Pokemon

Poke-Power: Junk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Flip a coin, if heads show 1 Trainer from your discard pile to your opponent and put it in your hand.

Hidden Power: 10 damage. If the Defending Pokemon is Asleep, remove the Sleep condition.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Unown R LV.16 ¡V Psychic ¡V HP60
Basic Pokemon

Poke-Power: Retire
You can use this Power once during your turn, if this Pokemon is on your Bench. Discard this Pokemon and all cards attached to it (this effect doesn't count as a Knock Out). Then, draw 1 card from your deck.

[.] Hidden Power: Choose any number of your Basic Energy in play and attach them to your Pokemon in any way you like.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Unown U LV.15 ¡V Psychic ¡V HP50
Basic Pokemon

Poke-Body: Unseen
As long as this Pokemon is on your Bench, prevent all effects of attacks, including damage, done by your opponent's attacks to any of your Benched Unown.

Hidden Power: Choose 1 card from your deck and discard it. Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Unown V LV.17 ¡V Psychic ¡V HP60
Basic Pokemon

Poke-Power: Vacation
You can use this Power once during your turn; using this Power ends your turn. Remove 2 damage counters from each of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Hidden Power: 30 damage. This attack also does 10 damage to each of your Benched Pokemon.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Unown W LV.21 ¡V Psychic ¡V HP90
Basic Pokemon

Poke-Body: Wall
As long as this Pokemon is your Active Pokemon, any damage done to any of your Pokemon by your opponent's attacks is reduced by 10.

Hidden Power: 50 damage. Draw 1 card from your deck.

Weakness: Psychic (+30)
Resistance: none
Retreat: 3


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Unown Y LV.15 ¡V Psychic ¡V HP50
Basic Pokemon

Poke-Power: Yawn
You can use this Power once during your turn, if this Pokemon is on your Bench. Remove 1 damage counter from 1 of your Active Unown, and that Unown is now Asleep.

Hidden Power: Choose up to 2 Trainer cards from your deck, show them to your opponent, and put them in your hand. Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Unown ! LV.16 ¡V Psychic ¡V HP50
Basic Pokemon

Poke-Power: !
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Flip a coin, if heads place 2 damage counters on 1 of your opponent's Pokemon. If tails, place 2 damage counters on 1 of your Pokemon.

Hidden Power: 10 damage. Flip a coin, if heads this attack does an additional 10 damage. If tails this attack also does 10 damage to Unown !, ignoring Weakness and Resistance.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Unown ? LV.18 ¡V Psychic ¡V HP70
Basic Pokemon

Poke-Power: ?
You can use this Power once during your turn, if this Pokemon is on your Bench. Place 1 Pokemon card from your hand face down. Then, your opponent guesses that Pokemon's type. Flip the card face up, and if your opponent guessed incorrectly, draw 1 card from your deck. Then, return the placed-down card to your hand.

[.] Hidden Power: Discard up to 2 cards from your hand. Then, draw the same number of cards from your deck.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Gulpin LV.17 ¡V Psychic ¡V HP60
Basic Pokemon

Amnesia: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
Gastric Juice: Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Psychic (+10)
Resistance: none
Retreat: 2


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Swalot LV.35 ¡V Psychic ¡V HP90
Stage 1 ¡V Evolves from Gulpin

Swallow Up: 30 damage. If the Defending Pokemon's Remaining HP is less than Swalot's remaining HP, this attack's base damage is 80 instead of 30.
Garbage Chute: 60 damage. The Defending Pokemon is now Poisoned.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


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Spoink LV.10 ¡V Psychic ¡V HP50
Basic Pokemon

Psybeam: The Defending Pokemon is now Confused.
Bounce: 20 damage. You may switch Spoink with one of your Benched Pokemon.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Grumpig LV.36 ¡V Psychic ¡V HP90
Stage 1 ¡V Evolves from Spoink

[.] Mysterious Step: The Defending Pokemon is now Confused. If it takes damage from this confusion, place 6 damage counters instead of 2.
Crush: Does 20 damage times the number of Energy attached to Grumpig.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


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Deoxys (Normal Form) LV.50 ¡V Psychic ¡V HP90
Basic Pokemon

Poke-Power: Form Change
You can use this Power once during your turn. Choose a Deoxys from your deck and switch it with this Pokemon (any attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the newly switched in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Form Change on this turn.

Energy Crush: Does 20 damage plus 10 more damage for each of your opponent's Energy in play.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


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Deoxys (Attack Form) LV.50 ¡V Psychic ¡V HP80
Basic Pokemon

Poke-Power: Form Change
You can use this Power once during your turn. Choose a Deoxys from your deck and switch it with this Pokemon (any attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the newly switched in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Form Change on this turn.

Psycho Boost: 80 damage. If Deoxys uses Psycho Boost on your next turn, the base damage is 20 instead of 80.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


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Deoxys (Defense Form) LV.50 ¡V Psychic ¡V HP100
Basic Pokemon

Poke-Power: Form Change
You can use this Power once during your turn. Choose a Deoxys from your deck and switch it with this Pokemon (any attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the newly switched in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Form Change on this turn.

Psycho Defense: 40 damage. During your opponent's next turn, prevent all effect of attacks, excluding damage done to Deoxys, and any damage done to Deoxys by attacks is reduced by 20.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


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Deoxys (Speed Form) LV.50 ¡V Psychic ¡V HP70
Basic Pokemon

Poke-Power: Form Change
You can use this Power once during your turn. Choose a Deoxys from your deck and switch it with this Pokemon (any attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the newly switched in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Form Change on this turn.

Swift Shot: Does 30 damage to 1 of your opponent's Pokemon, ignoring Weakness, Resistance, and any other effects on that Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 0


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Spiritomb LV.44 ¡V Psychic ¡V HP70
Basic Pokemon

Poke-Power: Cursed Breath
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.

Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.

Weakness: none
Resistance: Colorless (-20)
Retreat: 2


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Uxie LV.55 ¡V Psychic ¡V HP70
Basic Pokemon

Poke-Power: Setup
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.

Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Uxie LV.X ¡V Psychic ¡V HP90
Level Up

Poke-Power: Tradeoff
You can use this Power once during your turn. Look at the top 2 cards from your deck, chose 1 of them, and put it in your hand. Then, return the remaining card to the bottom of your deck. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Tradeoff Poke-Power on this turn.

Zen Blade: 60 damage. Uxie can't use Zen Blade during your next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


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Mesprit LV.55 ¡V Psychic ¡V HP70
Basic Pokemon

Poke-Power: Psychic Bind
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Your opponent can't use any Poke-Powers during your opponent's next turn.

Supernatural Power: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 50 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Mesprit LV.X ¡V Psychic ¡V HP90
Level Up

[.] Healing Gaze: Remove 3 damage counters from each of your Benched Pokemon.
God Blast: 200 damage. Discard all Energy attached to Mesprit. If you don't have Uxie LV.X and Azelf LV.X in play, this attack fails.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


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Azelf LV.55 ¡V Psychic ¡V HP70
Basic Pokemon

Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Azelf LV.X ¡V Psychic ¡V HP90
Level Up

Poke-Body: Psychic Aura
All of your Psychic Pokemon in play have no Weakness.

Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


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Giratina LV.52 ¡V Psychic ¡V HP100
Basic Pokemon

Shadow Force: Does 20 damage to 1 of your opponent's Benched Pokemon. Flip a coin, if heads prevent all effects of attacks, including damage, done to Giratina during your opponent's next turn.
Cruel Blade: Does 50 damage plus an additional 10 damage for every damage counter on the Defending Pokemon.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3


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Meowth LV.13 ¡V Colorless ¡V HP50
Basic Pokemon

Pay Day: 10 damage. Flip a coin, if heads draw 1 card from your deck.
Fury Swipes: Flip 3 coins, this attack does 10 damage times the number of heads.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


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Persian LV.32 ¡V Colorless ¡V HP80
Stage 1 ¡V Evolves from Meowth

Feint Attack: Does 30 damage to 1 of your opponent's Pokemon, ignoring Weakness, Reistance, and any effects on that Pokemon.
Fasten Claws: 40 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 0


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Tauros LV.26 ¡V Colorless ¡V HP80
Basic Pokemon

Group Take-down: Flip a coin for each of your cards named ¡§Tauros¡¨ in play. This attack does 20 damage times the number of heads.
Thrash: 40 damage. Flip a coin, if heads this attack does an additional 20 damage. If tails, Tauros does 10 damage to itself.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


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Ditto LV.33 ¡V Colorless ¡V HP60
Basic Pokemon

Poke-Body: Metamorphosizing DNA
As long as this Pokemon is an Active Pokemon, its maximum HP is the same as the opponent's Active Pokemon's maximum HP, and it can use that Pokemon's attacks as its own (it must have the required Energy for the attack).

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


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Dratini LV.8 ¡V Colorless ¡V HP40
Basic Pokemon

Tail Whap: 10 damage.
Slam: Flip 2 coins, this attack does 20 damage times the number of heads.

Weakness: Colorless (+10)
Resistance: none
Retreat: 1


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Dragonair LV.31 ¡V Colorless ¡V HP70
Stage 1 ¡V Evolves from Dratini

Wrap: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Upward Thrust: 30 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Colorless (+20)
Resistance: none
Retreat: 1


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Dragonite LV.61 ¡V Colorless ¡V HP140
Stage 2 ¡V Evolves from Dragonair

Hyper Beam: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Draco Meteor: Flip a coin for each of your opponent's Pokemon in play. If heads, do 50 damage to that Pokemon.

Weakness: Colorless (+30)
Resistance: Fighting (-20)
Retreat: 3


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Taillow LV.12 ¡V Colorless ¡V HP50
Basic Pokemon

Focus Energy: During your next turn, Taillow's Peck attack's base damage is 30 instead of 10.
Peck: 10 damage.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1


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Swellow LV.30 ¡V Colorless ¡V HP80
Stage 1 ¡V Evolves from Taillow

Poke-Body: Free Flight
If this Pokemon doesn't have any Energy attached to it, this Pokemon's retreat cost is 0.

Mach Dive: 30 damage. On the turn that this Swellow is advanced from your Bench to become your Active Pokemon, this attack's base damage is 60 instead of 30.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


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Skitty LV.14 ¡V Colorless ¡V HP50
Basic Pokemon

Growl: Any damage done by the Defending Pokemon's attacks during your opponent's next turn is reduced by 20.
Scratch: 10 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


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Delcatty LV.46 ¡V Colorless ¡V HP80
Stage 1 ¡V Evolves from Skitty

Poke-Body: Cute Charm
If this Pokemon is damaged by an opponent's attack while it is an Active Pokemon (even if this Pokemon's HP is reduced to 0), the owner of this Pokemon flips a coin. If heads, the attacking Pokemon is now Confused.

Energy Assist: 30 damage. Attach 1 Basic Energy card from your discard pile to one of your Benched Pokemon.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


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Castform LV.35 ¡V Colorless ¡V HP60
Basic Pokemon

Poke-Power: Temperamental
You can use this Power once during your turn. Search your deck for 1 Castform card and switch it with this Pokemon (attached cards, damage counters, Special Conditions, and effects on this Pokemon remain on the switched-in Pokemon). Then, return this card to your deck and shuffle your deck. This Power can't be used if you already used another Temperamental Poke-Power during your turn.

Weather Ball: 30 damage. If you have a Stadium in play, remove 3 damage counters from Castform. If your opponent has a Stadium in play, this attack does an additional 30 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


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Rayquaza LV.56 ¡V Colorless ¡V HP100
Basic Pokemon

Poke-Power: Accelerated Growth
You can use this Power once during your turn. Flip a coin until you get tails. For each heads, search your discard pile for a Basic Fire Energy or a Basic Lightning Energy and attach it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special condition or if you have another Rayquaza in play.

Sky Judgement: 150 damage. Discard all Energy attached to Rayquaza.

Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat: 3


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Buneary LV.10 ¡V Colorless ¡V HP50
Basic Pokemon

Rest: Remove all Special Conditions and 4 damage counters from Buneary. Buneary is now Asleep.
Double Kick: Flip 2 coins, this attack does 20 damage times the number of heads.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


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Lopunny LV.37 ¡V Colorless ¡V HP80
Stage 1 ¡V Evolves from Buneary

Poke-Body: Healing Tail
As long as this Pokemon is an Active Pokemon, in between turns remove 1 damage counter from each of your Benched Pokemon.

[.] Collect: Draw 3 cards from your deck.
Downward Swing: 30 damage. If the Defending Pokemon is an Evolved Pokemon, this attack does an additional 30 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


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Porygon Z LV.X ¡V Colorless ¡V HP130
Level Up

Poke-Power: Mode Crash
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Discard all Special Energy cards attached to your opponent's Pokemon.

Poke-Power: Decode
You can use this Power once during your turn. Choose 2 cards from your deck and shuffle the rest of your deck. Then, return the chosen cards to the top of your deck in any order. This Power can't be used if this Pokemon is affected by a Special Condition.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


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Regigigas LV.52 ¡V Colorless ¡V HP120
Basic Pokemon

Poke-Body: Slow Start
This Pokemon can't attack unless your opponent has 3 or fewer Prize cards remaining.

Crush Grip: 120 damage. If the Defending Pokemon already has damage counters on it, this attack's base damage is 40 instead of 120.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


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Sneasel LV.23 ¡V Darkness ¡V HP60
Basic Pokemon

Steal: Look at your opponent's hand. If there are any Pokemon Tools or Technical Machines in your opponent's hand, those Pokemon Tools and Technical Machines are all returned to your opponent's deck, and the deck is shuffled.
Slash: 20 damage.

Weakness: Water (+10)
Resistance: Psychic (-20)
Retreat: 1


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Houndour LV.12 ¡V Darkness ¡V HP50
Basic Pokemon

Roar: Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Bite: 10 damage.

Weakness: Water (+10)
Resistance: Psychic (-20)
Retreat: 1


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Poochyena LV.17 ¡V Darkness ¡V HP50
Basic Pokemon

Corner: The Defending Pokemon can't retreat during your opponent's next turn.
Pounce: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fighting (+10)
Resistance: Psychic (-20)
Retreat: 1


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Mightyena LV.42 ¡V Darkness ¡V HP90
Stage 1 ¡V Evolves from Poochyena

Crushing Bite: 30 damage. If the Defending Pokemon isn't Evolved, during your opponent's next turn the Defending Pokemon can't attack, retreat, or use Poke-Powers.
Torment: Does 10 damage times the number of Pokemon you have in play.

Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1


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Forretress LV.43 ¡V Steel ¡V HP90
Stage 1 ¡V Evolves from Pineco

Poke-Body: Iron Shell
Whenever a Basic Energy card is attached to this Pokemon from hand, the owner of this Pokemon flips a coin. If tails, 2 damage counters are placed on every Pokemon in play, excluding any Forretress. This Body doesn't work when Energy is attached as an effect of an attack.

Explosion: 100 damage. Forretress does 40 damage to itself.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2


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Beldum LV.9 ¡V Steel ¡V HP50
Basic Pokemon

Poke-Power: Metal Chain
You can use this Power once during your turn, when you attach a Metal Energy from your hand to this Pokemon. Search your deck for a Beldum and play it on your Bench. Shuffle your deck afterward. This Power can't be used if this Pokemon is affected by a Special Condition, or if Energy is attached as an effect of an attack or Poke-Power.

Take-down: 30 damage. Beldum does 10 damage to itself.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 2


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Metang LV.24 ¡V Steel ¡V HP80
Stage 1 ¡V Evolves from Beldum

Agility: 20 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Metang during your opponent's next turn.
Metal Claw: 50 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2


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Metagross LV.58 ¡V Steel ¡V HP120
Stage 2 ¡V Evolves from Metang

Poke-Power: Magnetic Reversal
You can use this Power once during your turn. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Meteor Mash: 50 damage. If Metagross uses Meteor Mash during your next turn, the base damage is 100 instead of 50.

Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3


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Registeel LV.50 ¡V Steel ¡V HP90
Basic Pokemon

Poke-Power: Regi Heal
You can use this Power once during your turn. Discard 2 cards from your hand. Then, remove 3 damage counters from this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Rotating Claws: 50 damage. You may discard 1 Energy card attached to Registeel. If you do, choose 1 other Energy card from your discard pile and attach it to Registeel.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4


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Jirachi LV.42 ¡V Steel ¡V HP70
Basic Pokemon

[.] One Wish: Choose 1 card from your deck and shuffle the rest of your deck. Then, place the chosen card on top of your deck.
Doom Desire: Discard all Energy attached to Jirachi. At the end of your opponent's next turn, the Defending Pokemon is Knocked Out.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 1


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Magnezone LV.X ¡V Steel ¡V HP140
Level Up

Poke-Power: Electromagnetic Trance
You can use this Power as often as you like during your turn. Choose 1 Lightning Energy or 1 Metal Energy attached to your Pokemon and move it to another one of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Cyber Shock: 80 damage. Discard 1 Lightning Energy and 1 Metal Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4


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Buck's Training ¡V Supporter

Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.


--------------------------------------------------------------------------------

Cynthia's Plan ¡V Supporter

Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.


--------------------------------------------------------------------------------

Energy Patch ¡V Trainer

Flip a coin, if heads attach 1 Basic Energy card from your discard pile to one of your Pokemon.


--------------------------------------------------------------------------------

Claw Fossil ¡V Trainer ¡V HP40

Poke-Body: Sharp Stone
If this Pokemon is an Active Pokemon and is damaged by an attack (even if this Pokemon's HP is reduced to 0) place 1 damage counter on the attacking Pokemon.

This card can be put into play as a Colorless-type Basic Pokemon (if this cards is Knocked Out your opponent takes 1 Prize card). This card can't be affected by Special Conditions and can't retreat. The owner of this card can discard this card from play during his or her turn (this effect doesn't count as a Knock Out).


--------------------------------------------------------------------------------

Root Fossil ¡V Trainer ¡V HP40

Poke-Body: Absorbing Stone
In between turns, remove 1 damage counter from this Pokemon.

This card can be put into play as a Colorless-type Basic Pokemon (if this cards is Knocked Out your opponent takes 1 Prize card). This card can't be affected by Special Conditions and can't retreat. The owner of this card can discard this card from play during his or her turn (this effect doesn't count as a Knock Out).


--------------------------------------------------------------------------------

Poke-radar ¡V Trainer

Look at the top 5 cards of your deck, choose any number of Pokemon you find there, show them to your opponent, and put them in your hand. Return the remaining cards to your deck and shuffle your deck.


--------------------------------------------------------------------------------

Bubble Coat ¡V Pokemon Tool

The Pokemon this card is attached to has no Weakness.

At the end of the turn when the Pokemon this card is attached to is damaged by an opponent's attack, discard this card. Attach Pokemon Tool to your Pokemon. It can't be attached to a Pokemon that already has a Pokemon Tool attached.


--------------------------------------------------------------------------------

Technical Machine TS-1 ¡V Trainer ¡V Technical Machine

[.] Evolutionator: Search your deck for 1 Evolution card that Evolves from 1 of your Pokemon and play it on top of that Pokemon, Evolving it. Shuffle your deck afterward.

To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.


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Technical Machine TS-2 ¡V Trainer ¡V Technical Machine

[.] De-Evolutionator: De-Evolve 1 of your opponent¡¦s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent¡¦s hand.

To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.


--------------------------------------------------------------------------------

Snowpoint Temple ¡V Stadium

Each player's Unevolved Pokemon has its maximum HP increased by 20.

A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.


--------------------------------------------------------------------------------

Stark Mountain ¡V Stadium

Once during each player's turn, that player may choose 1 Fire Energy or 1 Fighting Energy attached to his or her Pokemon, and move it to one of his or her Fire-type Pokemon or Fighting-type Pokemon.

A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.


--------------------------------------------------------------------------------

Regigigas Theme Deck Translations and Images


Shinx LV.6 - Lightning - HP50
Basic Pokemon

Charge: Search your deck for 1 Lightning Energy card and attach it to Shinx. Shuffle your deck afterward.
[LV. Double Kick: Flip 2 coins, this attack does 20 damage times the number of heads.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


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Luxio LV.23 - Lightning - HP80
Stage 1 - Evolves from Shinx

Spark: 30 damage. This attack also does 10 damage to 1 of your opponent's Benched Pokemon.
Lightning Claws: 70 damage. Flip a coin, if tails discard all Lightning Energy attached to LV.xio.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1


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Mewtwo LV..42 - Psychic - HP80
Basic Pokemon

Hypnotic Wave: 10 damage. The Defending Pokemon is now Asleep.
Psychic: Does 40 damage plus an additional 10 damage for every Energy attached to the Defending Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


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Mewtwo LV.X - Psychic - HP120
Level-up

Poke-Body: Psychic Barrier
Prevent all damage and effects done to Mewtwo by the attacks of your opponent's unevolved Pokemon.

Giga Burn: 120 damage. Discard all Energy attached to Mewtwo.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


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Misdreavus LV.18 - Psychic - HP60
Basic Pokemon

[.] Show: Search your deck for 1 Basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
Payback: 10 damage. If your opponent has 1 Prize card remaining, this attack does an additional 20 damage.

Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1


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Drifloon LV.14 - Psychic - HP50
Basic Pokemon

Psychic Trip: 10 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Gust: 20 damage.

Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1


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Drifblim LV.43 - Psychic - HP90
Stage 1 - Evolves from Drifloon

Expand: 30 damage. On your opponent's next turn, any damage done to Drifblim by attacks is reduced by 10.
Whirlwind: 60 damage. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.

Weakness: Darkness: (+20)
Resistance: Colorless (-20)
Retreat: 0


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Regigigas LV.48 - Colorless - HP100
Basic Pokemon

Poke-Body: Recover Mechanism
Whenever you attach Energy from your hand to this Pokemon, remove all Special Conditions from this Pokemon.

Gigaton Punch: 60 damage. Flip a coin, if heads this attack does an additional 20 damage and also does 20 damage to 1 of your opponent's Benched Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


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Heatran Theme Deck Translations and Images


Gligar LV.14 - Fighting - HP50
Basic Pokemon

Poison Sting: Flip a coin, if heads the Defending Pokemon is now Poisoned.
Slash: 20 damage.

Weakness: Water (+10)
Resistance: Fighting (-20)
Retreat: 1


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Gliscor LV.44 - Fighting - HP90
Stage 1 - Evolves from Gligar

Poison Jab: 20 damage. The Defending Pokemon is now Poisoned.
Sharp Tail: 30 damage. Flip a coin, if heads this attack does an additional 40 damage.

Weakness: Water (+20)
Resistance: Fighting (-20)
Retreat: 1


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Gliscor LV.X - Fighting - HP110
Level-up

Poke-Power: Speed Poison
You can use this Power once, when you play this card from your hand to Level-up a Pokemon. 1 of the opponent's Active Pokemon is now Poisoned and Paralyzed.

Night Slash: 60 damage. You may switch Gliscor with one of your Benched Pokemon.

Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 0


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Riolu LV.11 - Fighting - HP60
Basic Pokemon

Punch: 10 damage.
Low Kick: 30 damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


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Lucario LV.35 - Fighting - HP60
Stage 1 - Evolves from Riolu

Focus Blast: Does 30 damage to 1 of your opponent's Pokemon.
Spike Lariat: 60 damage. If the Defending Pokemon already has damage counters on it, this attack does an additional 20 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


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Beldum LV.7 - Steel - HP50
Basic Pokemon

Collect: Draw 1 card from your deck.
Tackle: 20 damage.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1


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Metang LV.22 - Steel - HP80
Stage 1 - Evolves from Beldum

Confusion: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Bullet Punch: 40 damage. Flip 2 coins, this attack does an addition 20 damage times the number of heads.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2


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Heatran LV.45 - Metal - HP100
Basic Pokemon

Poke-Power: Iron Manufacture
You can use this Power once during your turn. Choose 1 Metal Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

Heavy Metal: 40 damage. Flip a coin for each Metal Energy attached to Heatran and do an additional 20 damage times the number of heads.

Weakness: Water (x2)
Resistance: none
Retreat: 3




Wailmer!!!
2008-4-3 09:57 PM#20
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